Game & Level Designer

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GREYFALL: THE ENDLESS DUNGEON


Therion Games

Position: Game Designer


Greyfall: the Endless Dungeon is an isometric Roguelite Action-RPG, combining the combat and space management from Diablo and Dark Souls with a twist: The player creates the dungeons.

From March until August of 2019 I was part of Therion Games, an independent studio from Madrid, Spain. I worked as a Game Designer. The game was in its production phase creating the worlds, systems and mechanics left to finish the game.

  • Responsible of the UX Design, adapting the User Interface from a Diablo-like storydriven game to a Roguelite ARPG, making it simpler and more functional.
  • Level design in paper and blockout, implementing it in editor.
  • Enemy encounter design and implementation in editor.
  • Skills/abilities design, with scripting and balancing in Blueprints.
  • ‘Upgrades’ design for the player, since the game has multiple ways of letting the player progress: perks, passives and stats upgrades.
  • Continuous iteration and improvements of systems and mechanics.

Twitter: @therion_games
Itch.io website: https://theriongames.itch.io/greyfall-the-endless-dungeon