Game & Level Designer

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Unnanounced


MercurySteam Entertainment
Position: Level Designer

Since October 2022 I am part of the Design department as a Level Designer at MercurySteam Entertainment,  an award winning AAA development studio from Madrid (Spain), developers of  ‘Metroid: Samus Returns’ and ‘Metroid Dread’.

Tasks


• Design of level layouts, blocking, in-game events, scripting and logic implementation.
• Write and maintain design documentation for the team and publisher, mostly related to level design, but including other aspects as gameplay or narrative design.
• Design of interactable props and iteration.
• Enemy encounter placement and iteration.
• Work with in-house engine and internal tools.