
MercurySteam Entertainment
Position: Level Designer
Since October 2022 I am part of the Design department as a Level Designer at MercurySteam Entertainment, a development studio from Madrid (Spain).
Tasks
• Design of level layouts, blocking, in-game events, scripting and logic implementation.
• Write and maintain design documentation for the team and publisher, mostly related to level design, but including other aspects as gameplay or narrative design.
• Design of interactive assets for the player.
• Enemy encounter placement.
• Work with in-house engine and internal tools.