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<channel>
	<title>Alejandro Martín</title>
	<link>https://alejandromartin.info</link>
	<description>Alejandro Martín</description>
	<pubDate>Sat, 17 Jun 2023 12:36:00 +0000</pubDate>
	<generator>https://alejandromartin.info</generator>
	<language>en</language>
	
		
	<item>
		<title>Projects</title>
				
		<link>https://alejandromartin.info/Projects</link>

		<pubDate>Thu, 11 Apr 2019 21:12:17 +0000</pubDate>

		<dc:creator>Alejandro Martín</dc:creator>

		<guid isPermaLink="true">https://alejandromartin.info/Projects</guid>

		<description>Professional Work


	







&#60;img width="600" height="900" width_o="600" height_o="900" data-src="https://freight.cargo.site/t/original/i/7e5cfe06ed35754e8e6829c4aa437671235570bfb312b39e9c03d48777e46ca6/metroidravenous_cover.jpg" data-mid="252076789" border="0"  src="https://freight.cargo.site/w/600/i/7e5cfe06ed35754e8e6829c4aa437671235570bfb312b39e9c03d48777e46ca6/metroidravenous_cover.jpg" /&#62;


Metroid Ravenous
MercurySteam 
Level Designer
(2022-Present)
	&#60;img width="600" height="900" width_o="600" height_o="900" data-src="https://freight.cargo.site/t/original/i/59a0857b82532f19ce352eac5f000995020e04792e2b54742e0fdf12d4103151/jurassic_nocanc.png" data-mid="248450891" border="0"  src="https://freight.cargo.site/w/600/i/59a0857b82532f19ce352eac5f000995020e04792e2b54742e0fdf12d4103151/jurassic_nocanc.png" /&#62;
Jurassic World Camp Cretaceous

Stage Clear Studios
Game &#38;amp; Level Designer

(2021-2022)
Cancelled project

	














&#60;img width="600" height="900" width_o="600" height_o="900" data-src="https://freight.cargo.site/t/original/i/936f43585419d9e0582f1688649f99431c6e68c74c91b18580a186ca2714983b/Dread.png" data-mid="248045494" border="0"  src="https://freight.cargo.site/w/600/i/936f43585419d9e0582f1688649f99431c6e68c74c91b18580a186ca2714983b/Dread.png" /&#62;
Metroid Dread
MercurySteam&#38;nbsp;
QA Tester

(2020-2021)




	





&#60;img width="600" height="900" width_o="600" height_o="900" data-src="https://freight.cargo.site/t/original/i/44af25e345ee70bd3c171a5f5206757a1e51d25de0fb904c5900dcd41ac05c64/greyfall11.png" data-mid="248046316" border="0"  src="https://freight.cargo.site/w/600/i/44af25e345ee70bd3c171a5f5206757a1e51d25de0fb904c5900dcd41ac05c64/greyfall11.png" /&#62;
Greyfall: The Endless Dungeon
Therion Games
Game Designer

(2019)







	

&#60;img width="600" height="900" width_o="600" height_o="900" data-src="https://freight.cargo.site/t/original/i/8a988a3313eac5bab475cf5eab0414352165cb533c9de4bfd108c0339c41dc5f/squarewaves1.png" data-mid="39834030" border="0"  src="https://freight.cargo.site/w/600/i/8a988a3313eac5bab475cf5eab0414352165cb533c9de4bfd108c0339c41dc5f/squarewaves1.png" /&#62;


Squarewaves

RedMass Studio

Game Designer

(2018)

University project

</description>
		
	</item>
		
		
	<item>
		<title>Personal Projects</title>
				
		<link>https://alejandromartin.info/Personal-Projects</link>

		<pubDate>Fri, 10 Jan 2020 16:27:12 +0000</pubDate>

		<dc:creator>Alejandro Martín</dc:creator>

		<guid isPermaLink="true">https://alejandromartin.info/Personal-Projects</guid>

		<description>
Personal Projects

	
	

&#60;img width="600" height="900" width_o="600" height_o="900" data-src="https://freight.cargo.site/t/original/i/804245a360f621689fbd9ac7cdefb41e491e97b1af51ee075dd6ae3ed3015aeb/testcombat_cover.png" data-mid="252234410" border="0"  src="https://freight.cargo.site/w/600/i/804245a360f621689fbd9ac7cdefb41e491e97b1af51ee075dd6ae3ed3015aeb/testcombat_cover.png" /&#62;Gameplay Combat Design Test
	





&#60;img width="600" height="900" width_o="600" height_o="900" data-src="https://freight.cargo.site/t/original/i/924cb77c9f5156dfe5cc16636be60c2a0dd50f6ced916605c094f56b24d00371/testleveldesign.png" data-mid="248397069" border="0"  src="https://freight.cargo.site/w/600/i/924cb77c9f5156dfe5cc16636be60c2a0dd50f6ced916605c094f56b24d00371/testleveldesign.png" /&#62;Level Design Test



	

&#60;img width="600" height="900" width_o="600" height_o="900" data-src="https://freight.cargo.site/t/original/i/97b04d6cc581483238fedb6ceb8939ae74c20a0b45cd42e11141a94f0c5b3ca2/testMSE.png" data-mid="248668169" border="0"  src="https://freight.cargo.site/w/600/i/97b04d6cc581483238fedb6ceb8939ae74c20a0b45cd42e11141a94f0c5b3ca2/testMSE.png" /&#62;Level Design testfor MercurySteam
(2022)


	
</description>
		
	</item>
		
		
	<item>
		<title>Game Jams Projects</title>
				
		<link>https://alejandromartin.info/Game-Jams-Projects</link>

		<pubDate>Thu, 11 Apr 2019 21:16:12 +0000</pubDate>

		<dc:creator>Alejandro Martín</dc:creator>

		<guid isPermaLink="true">https://alejandromartin.info/Game-Jams-Projects</guid>

		<description>
	Game Jam Projects

	

&#60;img width="600" height="900" width_o="600" height_o="900" data-src="https://freight.cargo.site/t/original/i/ead2bac7d8e5c0aee4c70bf70cf7f4843dd8d6cd4526ae10c163380c04419509/DEVILEROO.png" data-mid="39924387" border="0" data-scale="100" src="https://freight.cargo.site/w/600/i/ead2bac7d8e5c0aee4c70bf70cf7f4843dd8d6cd4526ae10c163380c04419509/DEVILEROO.png" /&#62;Devileroo
(2018)
	




&#60;img width="600" height="900" width_o="600" height_o="900" data-src="https://freight.cargo.site/t/original/i/6f1dce09b1afbfd55a31066d80e7cdb1fadf7b3914adf97f20dd9de48397a71e/probablynot.png" data-mid="39924663" border="0" data-scale="100" src="https://freight.cargo.site/w/600/i/6f1dce09b1afbfd55a31066d80e7cdb1fadf7b3914adf97f20dd9de48397a71e/probablynot.png" /&#62;
Probably Not
(2018)
	

&#60;img width="600" height="900" width_o="600" height_o="900" data-src="https://freight.cargo.site/t/original/i/3b106ca8f534b6cc95cb67956766bc9c6d1ecbac3614e0da7a9e648e789f1a7f/robotanic.png" data-mid="71636334" border="0" data-scale="100" src="https://freight.cargo.site/w/600/i/3b106ca8f534b6cc95cb67956766bc9c6d1ecbac3614e0da7a9e648e789f1a7f/robotanic.png" /&#62;
Robotanic Mayhem
(2020)









	

&#60;img width="600" height="900" width_o="600" height_o="900" data-src="https://freight.cargo.site/t/original/i/0dcf42d43c80bd919b01bd5325570f129718ad147fd07964eb55e8048bac71db/bringhometome.png" data-mid="39924386" border="0" data-scale="100" src="https://freight.cargo.site/w/600/i/0dcf42d43c80bd919b01bd5325570f129718ad147fd07964eb55e8048bac71db/bringhometome.png" /&#62;
Bring Home To Me
(2019)
	




&#60;img width="600" height="900" width_o="600" height_o="900" data-src="https://freight.cargo.site/t/original/i/5a4a1758bae96411150de9a1e949759e3a5df671e3153c391229569fe247c71d/carla.png" data-mid="51985229" border="0" data-scale="100" src="https://freight.cargo.site/w/600/i/5a4a1758bae96411150de9a1e949759e3a5df671e3153c391229569fe247c71d/carla.png" /&#62;
Carla
(2019)

	&#60;img width="600" height="900" width_o="600" height_o="900" data-src="https://freight.cargo.site/t/original/i/7277c431f875b01498f016ef6ad688b574a9fd1b7b4ef3a1def43977d129fe42/cell.png" data-mid="39924662" border="0" data-scale="100" src="https://freight.cargo.site/w/600/i/7277c431f875b01498f016ef6ad688b574a9fd1b7b4ef3a1def43977d129fe42/cell.png" /&#62;
Cell
(2017)
</description>
		
	</item>
		
		
	<item>
		<title>Resume &#38; Contact</title>
				
		<link>https://alejandromartin.info/Resume-Contact</link>

		<pubDate>Sat, 13 Apr 2019 10:38:46 +0000</pubDate>

		<dc:creator>Alejandro Martín</dc:creator>

		<guid isPermaLink="true">https://alejandromartin.info/Resume-Contact</guid>

		<description></description>
		
	</item>
		
		
	<item>
		<title>Info</title>
				
		<link>https://alejandromartin.info/Info</link>

		<pubDate>Sat, 13 Apr 2019 09:44:53 +0000</pubDate>

		<dc:creator>Alejandro Martín</dc:creator>

		<guid isPermaLink="true">https://alejandromartin.info/Info</guid>

		<description>Contact:
E-mail: alejandromartin.contacto@gmail.com
Phone: +34 659 77 15 59

︎&#38;nbsp; Download Resume


︎&#38;nbsp; LinkedIn Profile
</description>
		
	</item>
		
		
	<item>
		<title>Metroid Ravenous</title>
				
		<link>https://alejandromartin.info/Metroid-Ravenous</link>

		<pubDate>Sat, 17 Jun 2023 12:36:00 +0000</pubDate>

		<dc:creator>Alejandro Martín</dc:creator>

		<guid isPermaLink="true">https://alejandromartin.info/Metroid-Ravenous</guid>

		<description>&#60;img width="1067" height="600" width_o="1067" height_o="600" data-src="https://freight.cargo.site/t/original/i/779b88f4453a9dcca0adfe3102bdbe470bd8c4be8f576f4cf5754b94c3b861bf/metroidravenous_header.jpg" data-mid="252076489" border="0"  src="https://freight.cargo.site/w/1000/i/779b88f4453a9dcca0adfe3102bdbe470bd8c4be8f576f4cf5754b94c3b861bf/metroidravenous_header.jpg" /&#62;


METROID RAVENOUS







MercurySteam Entertainment
Position: Level Designer

Since October 2022 I am part of the Design department as a Level Designer at MercurySteam Entertainment, 
an award winning AAA development studio from Madrid (Spain) developers of ‘Metroid: Samus Returns’ and 

‘Metroid Dread’, 

working on Metroid Ravenous from the start of production phase until shipping.

Tasks

• Level Design of layouts, blocking, in-game events, scripting and logic implementation.
• Write and maintain design documentation for the team and publisher, mostly related to
level design, but including other aspects as gameplay or narrative design.
• Design of interactable props and iteration.
• Enemy encounter placement and iteration.
• Work with in-house engine and internal tools.

Official Game Website: https://www.nintendo.com/us/store/products/metroid-ravenous-switch-2/




&#60;img width="3840" height="2160" width_o="3840" height_o="2160" data-src="https://freight.cargo.site/t/original/i/7d959070a56f2ada874202625959c0aca4d17f37dd426b01491e0d35d9ae2543/MetroidRavenous_07.jpg" data-mid="252076579" border="0"  src="https://freight.cargo.site/w/1000/i/7d959070a56f2ada874202625959c0aca4d17f37dd426b01491e0d35d9ae2543/MetroidRavenous_07.jpg" /&#62;

&#60;img width="3840" height="2160" width_o="3840" height_o="2160" data-src="https://freight.cargo.site/t/original/i/de1c88b185afbef66fe8a9d3b0f03f39fbda6b903f19c8fe3eb2836bd6f7ffa9/MetroidRavenous_08.jpg" data-mid="252076580" border="0"  src="https://freight.cargo.site/w/1000/i/de1c88b185afbef66fe8a9d3b0f03f39fbda6b903f19c8fe3eb2836bd6f7ffa9/MetroidRavenous_08.jpg" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/b9b10955b1b2083fe7d0c2020a9d12ab47fa3cc4c20a5fc6fc5050c9d02d0955/MetroidRavenous_06.jpg" data-mid="252076577" border="0"  src="https://freight.cargo.site/w/1000/i/b9b10955b1b2083fe7d0c2020a9d12ab47fa3cc4c20a5fc6fc5050c9d02d0955/MetroidRavenous_06.jpg" /&#62;
&#60;img width="1950" height="1097" width_o="1950" height_o="1097" data-src="https://freight.cargo.site/t/original/i/3c6a6a8f8c7e697cffac51ba5a08fea1f941927c3c09af817de193591a34eed9/d4616bad144a1d1ab71011abca51bebce4275b41b0b6ea867a12733ce5d0ec5d.jpg" data-mid="252076605" border="0"  src="https://freight.cargo.site/w/1000/i/3c6a6a8f8c7e697cffac51ba5a08fea1f941927c3c09af817de193591a34eed9/d4616bad144a1d1ab71011abca51bebce4275b41b0b6ea867a12733ce5d0ec5d.jpg" /&#62;</description>
		
	</item>
		
		
	<item>
		<title>Stage Clear Studios</title>
				
		<link>https://alejandromartin.info/Stage-Clear-Studios</link>

		<pubDate>Tue, 15 Jun 2021 10:03:24 +0000</pubDate>

		<dc:creator>Alejandro Martín</dc:creator>

		<guid isPermaLink="true">https://alejandromartin.info/Stage-Clear-Studios</guid>

		<description>
	&#60;img width="1067" height="600" width_o="1067" height_o="600" data-src="https://freight.cargo.site/t/original/i/765d8ba1de9a6a4a79574736a0e112c7306f4fcb6b3dc6322c4ab9f539b9875f/jurassic2_nocanc.png" data-mid="248450903" border="0"  src="https://freight.cargo.site/w/1000/i/765d8ba1de9a6a4a79574736a0e112c7306f4fcb6b3dc6322c4ab9f539b9875f/jurassic2_nocanc.png" /&#62;

JURASSIC WORLD CAMP CRETACEOUS project (Unnanounced &#38;amp; CANCELLED)





Stage Clear Studios
Position: Game &#38;amp; Level Designer

I was part of the Design department as a Game &#38;amp; Level Designer at Stage Clear Studios, a development studio from Madrid (Spain) developing an unnanounced Local Coop Adventure title for the Jurassic World franchise. The game was a single-player adventure with had 6 playable characters and 13 quest to complete, each one with a pair of the playable characters, by swapping between them in real time to synergyce their different abilities.Tasks

Level design pitch, definition of layouts, blockouts and in-game events implementation.

Definition of gameplay and mechanics, matching the desired gameplay for all the playable characters.Behaviour trees AI enemy design, for a direct confrontation and stealth gameplay.

Enemy encounter design and resource placement.Create and update game documentation and presentations.Work with Unity engine and plugin tools as Pro Builder, I2 Languages, etc.Collaborate with a medium size team (~25 people) of Designers, Programmers, Artists and Producers.
Images used are from the TV Series by Netflix.


</description>
		
	</item>
		
		
	<item>
		<title>Metroid Dread</title>
				
		<link>https://alejandromartin.info/Metroid-Dread</link>

		<pubDate>Tue, 11 Aug 2020 17:39:01 +0000</pubDate>

		<dc:creator>Alejandro Martín</dc:creator>

		<guid isPermaLink="true">https://alejandromartin.info/Metroid-Dread</guid>

		<description>


	
&#60;img width="1067" height="600" width_o="1067" height_o="600" data-src="https://freight.cargo.site/t/original/i/0aeb741498465759cde3d1e1ee0aa5fcbceb4426b8d2ef7f0088b982a9f5e9d1/dread22.png" data-mid="248045614" border="0"  src="https://freight.cargo.site/w/1000/i/0aeb741498465759cde3d1e1ee0aa5fcbceb4426b8d2ef7f0088b982a9f5e9d1/dread22.png" /&#62;


METROID DREAD



MercurySteam Entertainment&#38;nbsp;Position: QA Tester



From February of 2020 to May of 2021, I was part of the Quality Assurance department of MercurySteam Entertaiment working as a QA Tester on Metroid Dread. The game was nominated for several awards and ended up winning the Action/Adventure category game during The Game Awards 2021.
MercurySteam is an award winning AAA development studio from Madrid (Spain), developers of ‘Castlevania: Lords of Shadow’ series and ‘Metroid: Samus Returns’.&#38;nbsp;
Tasks

Report and document&#38;nbsp;+1100 bugs and relevant issues to the development team.

Review and analyze design and UX specifications, objectives and design documentation.

Testing the product according to expected publisher and compliance specifications.Create and update game documentation.Work with proprietary tools and in house engine.Collaborate with a large multidisciplinary team (+100 people) of Designers, Programmers, Artists and Producers




Official Game Website:



https://metroid.nintendo.com/dread/




&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/e6117e52211c43257fa746d21a32761c865c99e2b6d86d6c969f1f52cc7bd900/21a.jpg" data-mid="120205615" border="0" data-scale="81" src="https://freight.cargo.site/w/1000/i/e6117e52211c43257fa746d21a32761c865c99e2b6d86d6c969f1f52cc7bd900/21a.jpg" /&#62;
&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/f3f448b156ba24ddd64957fff40b658e97473e34fb31c9fce548f5e90796ca3a/07a.jpg" data-mid="120205607" border="0" data-scale="81" src="https://freight.cargo.site/w/1000/i/f3f448b156ba24ddd64957fff40b658e97473e34fb31c9fce548f5e90796ca3a/07a.jpg" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/84cf032b578a634ddcf63ae72005c86685748176f020083971edcce5861c31b3/terrain.jpg" data-mid="120205592" border="0" data-scale="81" src="https://freight.cargo.site/w/1000/i/84cf032b578a634ddcf63ae72005c86685748176f020083971edcce5861c31b3/terrain.jpg" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/d1a8e7f42fcafa7aad3b2c198e0c28636e9601bf2297bc4d4bd5570b689b1f1f/06a.jpg" data-mid="120205606" border="0" data-scale="81" src="https://freight.cargo.site/w/1000/i/d1a8e7f42fcafa7aad3b2c198e0c28636e9601bf2297bc4d4bd5570b689b1f1f/06a.jpg" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/af65b23847e4bc3cddc1aad5b61721c1459c6105fc5f0477358fd397b2c084f0/09b.jpg" data-mid="120205598" border="0" data-scale="81" src="https://freight.cargo.site/w/1000/i/af65b23847e4bc3cddc1aad5b61721c1459c6105fc5f0477358fd397b2c084f0/09b.jpg" /&#62;
&#60;img width="1489" height="838" width_o="1489" height_o="838" data-src="https://freight.cargo.site/t/original/i/2d943790de52d5e0583f8941b91c075cdd9c5d02ff04d3a0d2cdaeb1b7dc93a5/01.jpg" data-mid="120205609" border="0" data-scale="81" src="https://freight.cargo.site/w/1000/i/2d943790de52d5e0583f8941b91c075cdd9c5d02ff04d3a0d2cdaeb1b7dc93a5/01.jpg" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/cc933f33b73a1f92fdce508dfb7b238f3974888db38d3e58a1a6dc0eeda43522/16d.jpg" data-mid="120205612" border="0" data-scale="81" src="https://freight.cargo.site/w/1000/i/cc933f33b73a1f92fdce508dfb7b238f3974888db38d3e58a1a6dc0eeda43522/16d.jpg" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/e32f334263ffa80338be75b6f500abed95d9af116061fe9ba95ae6560b841eb7/05b.jpg" data-mid="120205603" border="0" data-scale="81" src="https://freight.cargo.site/w/1000/i/e32f334263ffa80338be75b6f500abed95d9af116061fe9ba95ae6560b841eb7/05b.jpg" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/b4677ecbb99ee29defc138321e5d139ba7468b1c4f1d37584b405e3e966dd2bb/12d.jpg" data-mid="120205610" border="0" data-scale="81" src="https://freight.cargo.site/w/1000/i/b4677ecbb99ee29defc138321e5d139ba7468b1c4f1d37584b405e3e966dd2bb/12d.jpg" /&#62;&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/beccfd6403d45c583cdaa65e2638d486e06a216f59bf8bcad1336dd1ab05f4f2/07sfa.jpg" data-mid="120205600" border="0" data-scale="81" src="https://freight.cargo.site/w/1000/i/beccfd6403d45c583cdaa65e2638d486e06a216f59bf8bcad1336dd1ab05f4f2/07sfa.jpg" /&#62;


</description>
		
	</item>
		
		
	<item>
		<title>Greyfall: The Endless Dungeon</title>
				
		<link>https://alejandromartin.info/Greyfall-The-Endless-Dungeon</link>

		<pubDate>Sat, 13 Apr 2019 10:22:03 +0000</pubDate>

		<dc:creator>Alejandro Martín</dc:creator>

		<guid isPermaLink="true">https://alejandromartin.info/Greyfall-The-Endless-Dungeon</guid>

		<description>


	&#60;img width="1067" height="600" width_o="1067" height_o="600" data-src="https://freight.cargo.site/t/original/i/96c85e172c02e29698dc6890a2a520e8ecfabb423cad3bb081faab3be8ea9313/Greyfall2.png" data-mid="248046308" border="0"  src="https://freight.cargo.site/w/1000/i/96c85e172c02e29698dc6890a2a520e8ecfabb423cad3bb081faab3be8ea9313/Greyfall2.png" /&#62;GREYFALL: THE ENDLESS DUNGEON





Therion Games
Position: Game Designer


Greyfall: the Endless Dungeon is an isometric Roguelite Action-RPG, combining the combat and space management from Diablo and Dark Souls with a twist: The player creates the dungeons.

From March until August of 2019 I was part of Therion Games, an independent studio
from Madrid, Spain.

 I worked as a Game Designer. The team was formed with recent graduate students of the Master’s Degree in Videogame Design. When I joined the team the game was in its production phase, creating the worlds, systems and mechanics left to finish an alpha state.



Tasks

Responsible of the UX Design, adapting the User Interface from a Diablo-like storydriven game to a Roguelite ARPG, making it simpler and functional.Level design in paper and blockout, implementing it in editor.Enemy encounter design and implementation in editor.

Skills&#38;nbsp;design, with scripting and balancing in Blueprints.‘Upgrades’ design for the player, since the
game has multiple ways of letting the player progress: perks, passives and stats upgrades.Continuous iteration and improvements of systems and mechanics.

Twitter: @therion_gamesItch.io website: https://theriongames.itch.io/greyfall-the-endless-dungeon





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		<title>Squarewaves</title>
				
		<link>https://alejandromartin.info/Squarewaves</link>

		<pubDate>Thu, 11 Apr 2019 21:12:19 +0000</pubDate>

		<dc:creator>Alejandro Martín</dc:creator>

		<guid isPermaLink="true">https://alejandromartin.info/Squarewaves</guid>

		<description>


	
&#60;img width="1067" height="600" width_o="1067" height_o="600" data-src="https://freight.cargo.site/t/original/i/8de30327700833871874662b5b3903a3f2502ba86eef4ce5458adb3fa8e6eba6/squarewaves2.png" data-mid="248046658" border="0"  src="https://freight.cargo.site/w/1000/i/8de30327700833871874662b5b3903a3f2502ba86eef4ce5458adb3fa8e6eba6/squarewaves2.png" /&#62;
SQUAREWAVES


Red Mass Studio

Position: Game Designer (University project - 

Final Master’s degree)

Squarewaves is a First Person Puzzle game developed by RedMass Studio, a small team of Videogame Development students based in Madrid, Spain. It is a journey through the act of creation, based in the player’s point of view which will determine the resolution of the puzzles while traveling the beautiful architecture of the levels.


The game was nominated at the PlayStation Talents program in Spain, an initiative of the PlayStation Iberia company that helps new studios to publish in the PlayStation 4 platform.



	
	
	
	



As a
Lead Game Designer, I was responsible for the communication
between the design department and the rest of the team as well as internal organization and production of the Design Department.




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Perspective mechanic.
In regard of design related tasks I was in charge of the definition of the core mechanics of
the game: the ability to move architectural pieces using the perspective of the player, crystals where the player can see the pieces with different sizes and interact with them, or pulses cables in which the player guide the energy from cable to cable driving it to its final destination to trigger specifics events.
I participated in puzzle
design, paper and blockout design with numerous iterations, as well as the design of the map and levels, with its distribution in distinct areas.


&#60;img width="480" height="270" width_o="480" height_o="270" data-src="https://freight.cargo.site/t/original/i/24e510108d8aab823e0dba50054dbf846e008f3b4c90d89956125f2bf58a9bdf/giphy_2.gif" data-mid="39925308" border="0"  src="https://freight.cargo.site/w/480/i/24e510108d8aab823e0dba50054dbf846e008f3b4c90d89956125f2bf58a9bdf/giphy_2.gif" /&#62;
Pulses cables.
Some designed features were sadly out of scope and not implemented, as narrative aspects using sculptures scenes in the enviroment that show different stages of the creative process or the use of an AI companion based on flocking behaviour to allow some help and interactions with the puzzles.




Twitter: @RedMassStudio

Download the Demo here:
https://drive.google.com/file/d/1OwZ4uSP6obtlXK2RHSRtg8ivlckcIaHE/view?usp=sharing
	
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